Foxcraftupdates

[Minions] only · clear

OneBlock
  • 🐛 Fixfix(26.3): send packet-entity arm swings on the new swing animation packet
  • feat(miner): work infinite OneBlock phase generators (miner-phase-generators) thread ↗
  • feat(lumberjack): tier 3 lumberjacks can now strip the logs it chops thread ↗
cloakfoxfweef

OneBlockSurvival
  • Let farmer minions harvest shared island crops
  • feat(farmer): work FoxFarming crops one at a time, several swings each
cloakfox

OneBlockSurvival
  • 🐛 FixFix remaining seller, container, and task issues
  • Restore CI dependencies and run all regression suites
  • 🐛 FixFix minion data safety, simulation parity and hot paths
  • Complete Java and Bedrock menu safety, accessibility and localization
  • Feat/notify foxkingdoms converter link
  • 🐛 Fixfix(lumberjack): replant saplings on every #minecraft:dirt block, not just grass/dirt/podzol
  • ✨ Newfeat(nms): add Paper 26.3 (ALPHA) support
cloakfoxfweef

OneBlockSurvival
  • Make a teleported minion's home follow it; report container stalls promptly
cloakfox

OneBlock
  • Stamp the shared foxmarket:key product tag on minion eggs
cloakfox

OneBlock
  • 🐛 Fixfix(packet-entity): allocate entity ids via packetevents on 26.2
  • perf(chunkloader): scan the players near the loader's box, not the world's chunk table
  • perf(chunkloader): read the source container on one skipped hopper pass in four
  • perf(chunkloader): don't walk the source container into a hopper that is already full
  • 🐛 Fixfix(collector): match filters and the blocklist on item identity, not Material alone
  • 🐛 Fixfix(tasks): respect RestrictedCreative tracking in lumberjack and farmer
  • perf: probe hopper emptiness off the NMS handle, not CraftInventory
  • perf(chunkloader): ask the near-player guard once per chunk, not once per simulation
  • perf(chunkloader): decide a hopper's pass off the NMS handle, build no state for it
  • 🐛 Fixfix(tasks): stop block-breaking minions destroying the AOneBlock magic block & phase generators (#408)
  • Route seller-minion payouts through DailyShop's sell-decay curve
  • perf(chunkloader): skip sections that can't random-tick, as vanilla does
  • sellDecay: report the minion per-item split to DailyShop observe-only breakdown
  • sellDecay C3: charge minion sales per item type when perItem curve active
  • sellDecay C4a-v2: minion sales spend hand-harvest credit (channel-agnostic)
cloakfox